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General three-state model with biased population replacement: Analytical solution and application to language dynamics

机译:带有偏向种群替换的一般三态模型:分析解决方案及其在语言动力学中的应用

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摘要

Empirical evidence shows that the rate of irregular usage of English verbs exhibits discontinuity as a function of their frequency: the most frequent verbs tend to be totally irregular. We aim to qualitatively understand the origin of this feature by studying simple agent-based models of language dynamics, where each agent adopts an inflectional state for a verb and may change it upon interaction with other agents. At the same time, agents are replaced at some rate by new agents adopting the regular form. In models with only two inflectional states (regular and irregular), we observe that either all verbs regularize irrespective of their frequency, or a continuous transition occurs between a low-frequency state, where the lemma becomes fully regular, and a high-frequency one, where both forms coexist. Introducing a third (mixed) state, wherein agents may use either form, we find that a third, qualitatively different behavior may emerge, namely, a discontinuous transition in frequency. We introduce and solve analytically a very general class of three-state models that allows us to fully understand these behaviors in a unified framework. Realistic sets of interaction rules, including the well-known naming game (NG) model, result in a discontinuous transition, in agreement with recent empirical findings. We also point out that the distinction between speaker and hearer in the interaction has no effect on the collective behavior. The results for the general three-state model, although discussed in terms of language dynamics, are widely applicable.
机译:经验证据表明,英语动词不规则使用的比例随频率的变化而呈现出不连续性:最频繁的动词往往完全不规则。我们的目的是通过研究基于简单的基于智能体的语言动力学模型来定性地了解此功能的起源,其中每个智能体对动词采用屈折状态,并可能在与其他智能体交互时改变它。同时,采用正规形式的新代理商会以某种程度替换代理商。在只有两个拐点状态(规则和不规则)的模型中,我们观察到所有动词无论其频率如何均变正则,或者在低频状态(其中词条变为完全规则)与高频状态之间发生连续过渡。 ,两种形式共存。引入第三种(混合)状态(其中代理可以使用任何一种形式),我们发现可能出现第三种在质量上不同的行为,即频率的不连续过渡。我们介绍并分析了非常通用的三态模型,使我们能够在一个统一的框架中完全理解这些行为。现实的交互规则集,包括著名的命名游戏(NG)模型,与最近的经验发现一致,导致了不连续的过渡。我们还指出,在互动中说话者和听者之间的区别对集体行为没有影响。尽管从语言动力学方面进行了讨论,但一般的三态模型的结果还是可以广泛应用的。

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